IT's FUN TO HAVE FUN
Juny Chen
UI & UX designer
你有 UI UX相關的設計需求嗎?
歡迎看看我的作品並且跟我聊聊
ABOUT 關於我
Greetings! I'm Juny, a UI/UX designer hailing from Taiwan with over 7 years of experience in the gaming industry. Throughout my career, I've had the privilege of contributing to renowned titles like Fortnite and Pac-Man. Working closely with teams across Europe and the US remotely has enriched my approach to design.
My passion for gaming spans across mobile and PC platforms, driving my commitment to enhancing player experiences. Beyond merely designing, I immerse myself in playing the games I work on, adopting a player's perspective to refine and elevate the design process.
WHAT SERVICE CAN I PROVIDE?
Layout Design
Use simple black and white boxes to prioritize elements in one screen.
User Flows
From screen to screen, I'll provide the work flows to show the structures.
Clickable Prototype
To demo the flows, I'll make simple prototype for others to experience it.
Visual Design
From UI icon to fonts and colors, providing mockups to show the overall ideas.
PORTFOLIOS 作品集
SOFTWARES 常用的工具
Unreal Engine
Figma
ProtoPie
Photoshop
Illustrator
EXPERIENCES 工作經歷
2022 - current
Taiwan
UI Artist at Heavy Iron Studios
2020 - 2022
Los Angeles, Manhattan Beach
UI Artist at Heavy Iron Studios
2019
Los Angeles, Burbank
Senior UX UI Artist at Jam City
2016 - 2018
San Francisco
Senior UX UI Designer at Jam City
2015 - 2016
Taipei, Taiwan
UI Designer at Acadine Technology
2014 - 2015
Taipei, Taiwan
UI Designer at Oneplus
2014
Taipei, Taiwan
Production Assistant at Seed Studio Inc.
2012 - 2013
San Francisco
Production Artist at Breaktime Studios