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IT's FUN TO HAVE FUN

Juny Chen
UI & UX designer

你有 UI UX相關的設計需求嗎?

​歡迎看看我的作品並且跟我聊聊

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ABOUT 關於我

Greetings! I'm Juny, a UI/UX designer hailing from Taiwan with over 7 years of experience in the gaming industry. Throughout my career, I've had the privilege of contributing to renowned titles like Fortnite and Pac-Man. Working closely with teams across Europe and the US remotely has enriched my approach to design.

My passion for gaming spans across mobile and PC platforms, driving my commitment to enhancing player experiences. Beyond merely designing, I immerse myself in playing the games I work on, adopting a player's perspective to refine and elevate the design process.

WHAT SERVICE CAN I PROVIDE?

Layout Design

Use simple black and white boxes to prioritize elements in one screen.

User Flows

From screen to screen, I'll provide the work flows to show the structures.

Clickable Prototype

To demo the flows, I'll make simple prototype for others to experience it.

Visual Design

From UI icon to fonts and colors, providing mockups to show the overall ideas.

PORTFOLIOS 作品集

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SOFTWARES 常用的工具

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Unreal Engine

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Figma

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ProtoPie

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Photoshop

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Illustrator

EXPERIENCES 工作經歷

2022 - current

Taiwan

UI Artist at Heavy Iron Studios

2020 - 2022

Los Angeles, Manhattan Beach

UI Artist at Heavy Iron Studios

2019

Los Angeles, Burbank

Senior UX UI Artist at Jam City 

2016 - 2018

San Francisco

Senior UX UI Designer at Jam City

2015 - 2016

Taipei, Taiwan

UI Designer at Acadine Technology

2014 - 2015

Taipei, Taiwan

UI Designer at Oneplus

2014

Taipei, Taiwan

Production Assistant at Seed Studio Inc.

2012 - 2013

San Francisco

Production Artist at Breaktime Studios

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